

“Our main characters had only 380 polys total,” Platz told Polygon over email.

However, there was worry that Depp’s Pirates of the Caribbean co-star Orlando Bloom didn’t have pecs that were “defined enough.” Reached via email, a representative for Bloom declined to comment. “Johnny Depp was fine with his character model,” she claims on TikTok, before playfully descending into a growl. One big challenge that came with developing the DS game, she notes, was that Nintendo’s handheld has a maximum polygon count of 2,000 for all elements depicted on-screen. Platz was a producer at the now-defunct Griptonite Games, which was tasked with developing a Nintendo DS version of Pirates of the Caribbean: Dead Man’s Chest. Over on TikTok, Cheryl Platz has created a series that she calls “tales from game development” that has, as of this writing, accumulated dozens of fascinating anecdotes of her time working in the industry. And when a movie star has to approve their likeness on the project, the graphical shortfall could cause tensions. One problem: Older consoles weren’t always powerful enough to fully depict the real-life humans that game developers were aiming for. During the heyday of licensed video games, it was common to see movie-based titles try and translate big-screen stars into digital form.
